2012/10/26

Cube World City Screenshots

Just a short status update about the new name: I already have a new favorite but I'd like to wait a little, maybe there's a better one.

Currently I'm working on the following things:

The Cube World is divided into different lands (of course randomly generated ones). Each land has a level and all creatures living in that land have the same level. The land level increases with distance from the starting position.

Each land has a capital city and is inhabited by NPCs. They have quests, sell items or just talk about random stuff. :) Each city has a center place where all shops and other useful buildings are located.

In contrast to before, buildings are now randomly generated: they now have varying rooms, sizes, walls, roofs etc. Furthermore, I'm working on multiple themes. Here are the ones that I have finished so far:

European style framework houses:





Medieval stone houses:





North American style wood houses:





Log houses:





Next I want to add themes for deserts and jungles.

343 comments:

  1. Sweet!

    http://www.indiekings.com/

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  2. Are you ready to take my money yet?

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  3. And will we be able to build our own houses in these cities?

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  4. The scale reminds me of the games made with Unreal Engine 1.0, where your eyes were at the height of a table and paintings were always above your head.

    Of course you can't tone it down, but it will feel weird.

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  5. Beautiful. Nice Work Wollay ^.^

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  6. SHUT UP AND TAKE MY MONEY!

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  7. ill give you 5 days to finish it better start now

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  8. VARY NICE, I LYK VARY VARY GUUUUUD. EYAUIGEIUGAWIUGGA LALALALALALALALALALALALAL ALLAH HU AKBAAAAAAAAAAAAAAAAAAAR

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  9. Stop toying with me and sell me the game already!

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  10. I want to put my hawt penor in your butt

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  11. Looks great! Keep up the good work ^_^

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  12. That is really beautiful. I cant wait to play :)

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  13. Hey Wollay, the dungeons in Cube World are "part of the map", in most cases underground. My question is: are there instances, others dimensions? Or only the "overworld"?

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  14. Probably yes (but the house building system still needs some work).

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  15. From what we know there is only the "overworld," as you call it, but since it includes caves and stuff that can go really deep, "overworld," might not be the best term for it all.

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  16. http://www.youtube.com/watch?v=JQCP85FngzE

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  17. http://www.youtube.com/watch?v=JQCP85FngzE Shut up and take my money!

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  18. There are no instances, so yes, it's basically all overworld.

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  19. release an alpha! we wanna play!

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  20. You are creating a new universe, your work is a masterwork, be proud of yourself.

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  21. Shut up and take my money! Haha great game though :)

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  22. Wollay <- God of Voxels
    It's one from really few games that i am waiting for. If only you release alpha/beta you can count on my donation and help with finding bugs.

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  23. This is all really impressive. Good Job

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  24. will I be able to create my own skin?

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  25. This is awesome! Can't wait for the game to be released!

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  26. Please Take My Money

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  27. They are using overworld as reference to Minecraft.

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  28. Deserts should have Eastern (Arabian Nights) vibes... Jungles should be little tribal villages :o

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  29. Love it, it will never stop getting better.

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  30. REALLY beautiful stuff! cant wait to buy!

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  31. I'd also love it if people would check previous posts so they'd stop complaining about pre-releases.


    Pre-leases have been done. Cube world has not.


    Wollay you're the best thing to happen to the indie gaming industry in my opinion and love everything you've done with this project.

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  32. I'm already sold on the game (as I'm sure many are), but if there's a snowy forest world.... I wonder if I'd need another game ever again.

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  33. For the jungle themes have you thought about somewhat elevated houses, maybe tree houses?

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  34. I wonder if there will be Castles of some sort...

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  35. The towns would look even better with miscellaneous clutter. For example barrels, crates, and merchant stalls could give it that much more of a finished look.

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  36. I'd really like to know when it's coming out I'm starting to lose interest.

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  37. shut up and take my money

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  38. Very nice keep up the good work.

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  39. epic job Wollay! Gets me so excited for the game!

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  40. Wat is the new name????????
    o never mind, suprise us so we can coment it later!!

    i do hope this type game replaces casual pc games,

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  41. Whoa! Second to last picture, look at the minimap. Hell yeah, island cities!

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  42. This is going to be the greatest game of all time =D Keep up the good work!

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  43. Wow. Just. Wow
    Amazing! It's a masterpiece.

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  44. Beautiful! Can't wait to explore! :D

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  45. I can not wait for this game. I am so excited.:P

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  46. How long does it take to randomly generate towns/ landscapes / houses / bosses ? Does it generate as we are playing?

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  47. What's the new favorite of the game? hmmm?

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  48. agreed... it looks amazing and fits the game perfectly XP

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  49. I would be willing to pay 20-40 bucks to get into alpha for this. Would be well worth it. Then again, I would love to be on the development team as well. Looks like a ton of fun to program!

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  50. Also do Far Eastern and Native American

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  51. Wollay should make some sort of Taj-Mahal (or however it's spelled) like capital that spawns in the deserts :)

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  52. Maybe capitals for the Medieval areas?

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  53. Do you like this title : Anagogic Acreage

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  54. Looks super cool! Can't wait to see what you reveal next!!!!!! So exciting, so many features... Keep up the excellent work!

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  55. Maybe deserts could have little huts or tents in a camp, or and outpost. Jungles should have treetop houses.

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  56. You're a genius! I was waiting a game like this from years.

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  57. Shut up and take my money!!!! TAKE IT ALL!!!!!!!!!!!

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  58. pls make sure it isn't like minecraft npc villages, with the bugs and stuff

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  59. how about little tree top houses with rope bridges in between

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  60. I must say this looks really good ! But on the second screen shot of North American style wood houses, the terrain goes up in circles in a very regular patern, whitch does'nt make it look very random. ! this is just a constructive comment, the game looks realy nice.

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  61. Amazing!!!

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  62. Gela City... :drool:

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  63. This game... Is awesome !

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  64. With viking style houses please O:)

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  65. Very Nice ! Perhaps you could get king of every city by doing a lot for it as a far goal. Also then you could build a castle in the late game and start events where groups of enemys try to attack your castle. Much fun in multiplayer. :)

    Or in multiplayer two or more players could be foes, build a castle and fight agains another with mercanarys.

    The the name of the game could lean on this like:

    - Rise of kings
    - kings story
    - etc.

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  66. cannot wait till this comes out
    how about Realms Of Hexahedron

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  67. Agreed too ! This is a very good idea to have added cities :P

    Great Work

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  68. Not bad.. This is amazing :D

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  69. This is absolutely amazing. I love especially the medieval stone houses! o.o

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  70. That's awesome Wollay, now give us a pre-release like all indie games do.

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  71. I can just agree! We need it! NOW! :-)

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  72. Looking good!

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  73. How long has this been in development? release a demo, beta, SOMTHING?!

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  74. it looks amazing so far can't wait till it comes out :D

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  75. The names "Far" and "Spirilay" are very good

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  76. This game looks like it's gonna be sooo much fun.

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  77. Praise the God Wollay XD

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  78. very nice!. Sounds like it's using the mob level system that 3079 has where enemies steadily increase in power the farther you venture out but also the loot is superior too. With an infinite levelling system, this is perfect!

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  79. I noticed the second-to-last picture had an island in the minimap. Are there going to be boats to allow transit between islands like that?

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  80. Add battle arenas/ dojos to the cities and maybe cities would do stuff one to another (trading, moving, wars, etc.)

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  81. I'm still throwing my money against the monitor but nothin happens :'(

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  82. Be patient!! silly people when it's ready, it's ready..

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  83. Looking great Wollay :) I'm so eager to know what your favorite name is so far! :P

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  84. Fuuuu now i wanna this game fucking much more :D
    Im throwing my money on the screen but nothing happens ;(

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  85. Yes- Absolutely. Must happen.

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  86. Depending on how you've implemented the building variants to work it would be nice if in a log house town you had some houses using a Different log house color scheme. Like in log house town they are all dark browns but maybe a few houses have some tan or lighter wood patterns in it. Felt that might be a nice plus to the variation.

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  87. Meaning this for all town types of course. Not just log house towns :P

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  88. Ok, i can give you some ideas for city themes:

    1 - Far west style (these can go to the desert)
    2 - Viking Style.
    3 - Antic Greece Style.
    4 - Caribbean Style (may be this one has to be right a side on a beach)
    5 - Elves style (these can go to the jungle bioms, like random generated houses on the trees or something like that, with stairs of course)
    6 - Blacksmith style (for those lands cover of lava could be great)


    There you have some ideas, may be you can take one or two ; ) (sorry my english,,,)


    PD.: Oh, i almost forgot... There can be Gangan Style xD!!!! Just kidding LOL

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  89. Even if not boats- maybe the people of cube world use pets like pokemon for travel (not pokemon of course, but an example of animals for water travel). Having some kind of animal transit would be cool. Maybe like big turtles or something.

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  90. It would be nice to have race specific type villages as well. Like the orcs and dwarves having their own style present maybe in mountain or valley areas.

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  91. Awesome, thought about adding an eastern theme? Pagodas and such? or even adding towns that have been attacked and are in ruins? Would set up more quests for players quite easily (gather resources to repair the town, defend the town, kill big bad boss man etc etc

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  92. Jungle villages should be treehouse networks

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  93. AWSOME MANSIONNNSSS this ill be mineeee MWHAAHAHAHA

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  94. Well, i have a couple more, but this can be a headache for you:

    1 - Venice style (a city +/- awashed, meaning that you have to make it in the middle of a lake or something)

    2 - Atlantis style (well, this has to be totally under water; only can go to this
    place after some very high level; and when you reach that level, you
    must do some very hard quest where you can earn some equipment to go underwater for longer, if you understand me)

    3 - Steam Style (you know, medieval and moderm style with steam technologies; but this one could go to the air, some floating city must be in this game; and to reach this kind of cities, you have to do pretty much the same as the Atlantis cities; very high level, hard quest to get some "jet pack"?, or somethink like it; I know that there already exist the Hang gliders, but you need more power to get to this floating cities, if i make sence -.-)


    Dunno, may be it is too damn hard to do this. You already have an unique game, but adding this things, will make history for ever and ever :D

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  95. I hate you wollay ç.ç . Release cmon!

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  96. ADD GRAFFITING YOUR HOUSE!

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  97. Very nice idea. Cool. Sky city maybe =D or ruined city, cementary, camp in forest?

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  98. And what happend if u want to kill the people in the city??

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  99. Amazing! I am so heeped up for this game you can't believe it!

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  100. I like it. This is beautiful. Nice job Wollay!

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  101. i could not agree more:)

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  102. I WANNA PLAY THIS GAME SOOOO BAD COME ONNNNNNNNNNN!!!!!!!!!!!!!!! i swear the day this comes out i'm gonna rape a raccoon and buy the fuck out of this shit!

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  103. how about just for fun make a steampunk style town or a floating village with floating pieces of land to get to it

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  104. It'd be nice if Hobbit Holes were added. You know, those houses built into hills? Lord of the Rings?

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  105. Heirate mich du geiles stück.

    <3

    Marry me you goddamnit godlike bastard.

    :3

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  106. Now this game is beautiful....But whatever name you picked is fine JUST GET IT OUT ALREADY!

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  107. fuck notch village ( i love minecraft so this is not hating^^ ) these are real Villages nice work bro

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  108. Yeah you´re right, but I´m waiting about a year now for this game, and with every picture or video I see from this game, I want it more and more. I can hardly wait!

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  109. That would be bad. That wouldn´t fit!

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  110. I agree. Maybe like the Ewok villages in Star Wars! :D

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  111. Would it be possible to kill NPC's, or would there be quests in which you could have a 'friendly fight' (or a deathmatch) with a NPC? I can imagine it being useful for new players to be able to practise combat within the 'safe' confines of a village.

    Speaking of interaction with NPC's, it would be nice if you could have an 'allegiance' with a village, or individual inhabitants, which could result in people willing to follow you and help in combat/carrying items if you do quests for them, and perhaps attack on sight if you have aggressed against them in the past. I think that would really make the villages really come 'alive', rather than just quest dispensers.

    At any rate, nice screenshots. I really like how you are making a great deal of progress, even though you are just working as a team of two.

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  112. It would be cool to make japanese or eastern style of architecture for one theme

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  113. What about some secret underground cities with dwarves and/or ogres or some cities that are underwater with some mermaids?

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  114. if it had some kind of story- or main-quest-line it would be perfect

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  115. yep, that would be awesome,

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  116. yep, i was so happy that he denied the help invite of the minecraft company. it could change the game style.

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  117. I like your idea Monerasius cube world needs race themed towns! RELEASE IT WOLLAY NOW I'M BORED OF WAITING ALMOST TWO YEARS NOW!!

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  118. wollay, try to make something that prevents people to block the streets with houses.

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  119. no story no main quest that means game have end and neads expansions and those ruin games in 90% of time
    just plain questing, killing exploring

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  120. "Each land has a level and all creatures living in that land have the
    same level. The land level increases with distance from the starting
    position."

    This is awesome! The one reason I hated Skyrim and Oblivion was that everything just scaled to whatever your level was. There was no way to go find easier or more difficult foes. The only thing you could do with those games was slide up the difficulty bar. I love this new approach.

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  121. it look like some subliminar message...

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  122. it look like some subliminar message...

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  123. what's your new favourite wollay?

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  124. and since there is unlimited terain generation and no max lvl there is no end to game.... imagine what lvl you be from few years of constant leveling,
    not like some games u reach max and rest is just grind for stuf (gear,gold)

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  125. I was wondering is there furniture in the game and if there is, are they just for decor or can you interact with them for example Bed: Makes day night and night day also heals you. stuff like that

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  126. Its really good.I really liked the style you used on buildings.Reminds me of buildings in pokemon.Really stylish!!Cant wait for this game!!!

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  127. u got healing items,beds for check point, like beds in tavern?

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  128. I was even thinking a city upon a cloud. The clouds in the game look like they could be traversable.

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  129. http://i1084.photobucket.com/albums/j402/radarfail/Fantasy-Treehouse-fantasy-16210309-1920-1200.jpg
    Something similar? :D

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  130. I REALLY like that mechanic, actually. If the cities interacted with each other somehow?
    Would add some kind of economy to the game.

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  131. Grand idea. For some reason I can see a giant turtle fitting into this game perfectly.
    ->For the future, it'd be cool if we had mounts to do such things as well. :P

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  132. I agree. This would add much immersion.
    Random merchant stalls that sold city-specific goods would be neat.

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  133. Thanks for pointing that out, so sick!

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  134. So we'll can build houses or they are spawn with the map? I can't wait for this game ! :D

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  135. I actually believe that there Is a feature in skyrim for the levels to go up the further away from helgen/whiterun area, however it does get overpowered by the leveling system.

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  136. from what i read you can build houses. how? not sure

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  137. so basicly you mean a system like borderlands 2 uses for its weapons but then for: healing items, armor, weapons, ect

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  138. Yeah stat values add a precarious feature to the way the game works. It is a good system for games but it is definitely flawed. Screws things up and takes away the realism to entertainment value. Mostly because like playing skyrim you come to a point where it feels like your character isn't really worth more then the sum of his stat bar lengths which magically make him more powerful. It can be implemented and smoothed out well to work, but I think games should aim for a new direction here.

    Still, cube world already has health bar/mana bar perhaps stat implements already. It isn't bad just. Flawed as I said. If you try the game Overgrowth you'll see what zero stats and health bar implementation combat is like. It is Much more paced and intense. Something like demon/dark souls as well makes a good example of combat capability being more important then the stats and bar lengths. Though it still has a heavy stat influence in there.

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  139. EDIT: Just one last time :P
    I'd still like suggest something like "Spirits & Legends" or maybe something that captures a little more of how vast the game is and the epic free form adventures you have like "Endless Legends". My final suggestion is "Myths and Monsters"

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  140. I'd suggest putting further comments on the previous posts about the name change. Just because if that conversation spurs here it'll lose all track of any other comments people make on the housing stuff and we've got some good ideas down in the comments too!

    That is if he still looks at those posts. Not sure if he checks back at previous comment sections. It'd be helpful if he could notify us on that :o Either way just helpful I would suppose.

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  141. :O you have been waiting 2 whole years. i only found out about this game about 1 month ago or something. and i am already bored of waiting

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  142. Add a way for people not to use bombs to destroy these homes and then decrease the chances of people griefer on a server ( sorry I an Portuguese )

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  143. This looks great, but is it destructable like the rest of environment.

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  144. Will the color of the styles also vary?

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  145. Lucas Paulino MarraOctober 27, 2012 at 2:02 PM

    FAVELA - RIO DE JANEIRO , is a good ideia for game ! I WANT The Favela of Rio De Janeiro - Brazil , in game , and all the Brazilian Players go accept !

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  146. Problem with Vikings is that they didn't really have houses. They were mainly nomadic, and weren't called vikings after they settled.

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  147. You should add a mechanic to start wars with villages and to you start new villages and you be the mayor.

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  148. ATENTION WOLLAY:make a biome with DARK FOREST with skeletons,werewolfs and ghouls ( THIS ILL BE AWSOME(just like duskwood from WoW) xD)!!!!!!!!

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  149. Maybe for the jungle towns or cities there can be tree houses kinda like the tree level in donkey kong country.

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  150. And maybe nomadic houses like circular huts with grass rooves?

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  151. I'd prefer the loot to be leveled with the land's level rather than the player's level. This way you can choose to take a risk, and venture into high level terrain to get better items, but risk dying.

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  152. You build houses using set parts and sticking them together. Blog post on the subject: http://wollay.blogspot.com/2012/01/screenshots-blueprints-mobs-pets.html

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  153. The mayor idea is cool, but I don't think most people will ever use it because you will want to just keep moving farther and farther away from the starting place.

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  154. You should add a randomly generated building (maybe one per town) that is fairly big (maybe even with a deserted look) inside, it is a dungeon that has unique items depending on what themed town it it. You should also make nomadic settlements that roam the land changing position.

    P.S. You should some kind of underwater town you can only reach when you are certain level.

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  155. P.P.S settlements in the desert should be African/Arabian races. Jungles should maybe be Aboriginal settlements.

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  156. Perhaps it will be possible, but soon some people will try to destroy, brake through these houses or start to put graffiti on them. Maybe also grand counsel of the city will try to judge you, and put you to jail or try to catch with local guards and army!

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  157. Great idea, now that we got gliders, we could get to floating islands in Pandora style, or to get things harder, to cities hidden in some clouds. Unfortunately, every cloud should be inhabited, becaouse it would be impossible to get to cloud cities above deserts, or looking for cities from cloud to cloud. It would be boring. But perhaps we could see location of cloud cities in dreams?

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  158. Dwarven Fortresses? It would add a nice little dungeon and maybe once you clear it, it will become peaceful for a house?

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  159. They had houses. They just left them for years and then came back after plundering. (if that makes sense)

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  160. The "haunted mansion," idea that's what it kind of sounds like to me, is cool, but I don't think that they should show up in every town the chances should be lower.

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  161. wollay you should add different colors to the houses like on the roof or on the inside walls

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  162. Maybe things like dungeons or monsters in places more obscure like caves could be occasionally generated at a higher level, and places in forests or plains could occasionally be done so at a small area of lower level. Get some variation in the areas like that.

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  163. It'd be cool if there was a zone where you could go the entire place across the tree tops, and down below was a huge dark forest swamp with flooded marsh caves.

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  164. That kinda looks like something between Myst and LotR, though it is a little tame for LotR buildings. Tree houses systems would definitely be cool. Still there is probably considerable work involved in adding new zones and villages and he probably has a sizable chunk of work still cut out for him. Not sure how much we can suggest more of this stuff.

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  165. I would prefer this as a multiplayer feature. If two people have leading of a town or maybe built one but I mean this is something that can be put together in a server too.

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  166. flying islands would be epic.

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  167. it will be good you add some mining and crafting too because it will be more challenging

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  168. Simply bootiful. Though I think the cities look a little empty; could use more NPCs.

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  169. there is mining, you beat the f*&^ out of iron ore, gold ore deposits to get nuggets, there might be some crafting but we dont know

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  170. i love the look of this game,seems to play like a dream, can you make like a tent as a like portable bed, and inns to sleep in. i think it would open up role playing options, say like a nomadic warrior sleeping in a tent, or a city born assasin that takes refuge in inns. i think that would make this game a bit better. also maybe a different spirit cube, lightning, when you use a special move, it arcs to 2 or 3 different targets dealing a set damage.

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  171. I would love to see Roman-Style architecture and houses made out of stone.

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