In this video you can see me and another player exploring a dark castle.
This is my development blog for my project Cube World. There is no official site or forum for Cube World yet. The game is still in development and not available for download. Be careful of fake downloads.
2011/11/28
2011/11/26
Castles
Here are some screens of the castles that I just added. They have random size and rooms but I still need to add furniture and carpets and stuff like that. And the big boss of the castle is still missing. :D














2011/11/24
A Small Update: Dual wielding
Currently I'm working on the multiplayer mode and hope to make a video of it soon. In the meanwhile I can just post screenshots, so here are a few. New features: Dual wielding, new sprites, improved running animations, more varied terrain coloring.
The idea of dual wielding is: each attack deals fewer damage but is very fast and allows for faster combo point buildup.





The idea of dual wielding is: each attack deals fewer damage but is very fast and allows for faster combo point buildup.





2011/11/23
Extended Cube World FAQ
Q: When will Cube World be released?
A: I'm currently tuning and fixing everything but I don't know how long it will take and can't estimate a release date.
Q: How many people are working on this game?
A: I started this as a small hobby project in June 2011. Since May 2012 we are a team of two developers.
Q: Can I help with programming, graphics, sound, music etc?
A: Thanks, but I want to do everything by myself.
Q: Which platforms are supported?
A: Currently just Windows PC. Mac support is planned in the future.
Q: Which games inspired you?
A:
- Minecraft: Endless random world made up of blocks
- Zelda, Secret of Mana, Landstalker, Monster Hunter and more: Style, gameplay, overall feel
- Diablo, World of Warcraft: RPG elements
- And many more
Q: Which features do you still want to add?
A:
- Player customization: I'm planning to add player customization whith different faces, hair styles etc.
- Classes: I'm planning to add a mage class next and more classes in the future
- Different playable races
- Quests: A variety of different quests
- Items: Different weapons, armor and other items
- Building: Different blueprints and materials
- Weapon/Armor upgrading system
- Different pets
Q: Is there multiplayer support?
A: Yes, you can do everything in the game cooperatively with friends. I can't say anything about maximum players per server because it still needs to be optimized and tested.
Q: Will you add mining/building/crafting?
A:
- I'm not planning to add mining or digging.
- House building is supported.
- I will probably add a crafting system that allows you to craft weapons and armor from loot dropped by monsters.
Q: How do you create this game?
A: I've programmed everything with C++ and DirectX (OpenGL for the first version). For the voxel sprites, I created my own voxel editor.
Q: Will the final game still be called "Cube World"?
A: Probably not. It's currently just the project name. I'll have to come up with a new name soon.
Q: Will it be free?
A: No.
A: I'm currently tuning and fixing everything but I don't know how long it will take and can't estimate a release date.
Q: How many people are working on this game?
A: I started this as a small hobby project in June 2011. Since May 2012 we are a team of two developers.
Q: Can I help with programming, graphics, sound, music etc?
A: Thanks, but I want to do everything by myself.
Q: Which platforms are supported?
A: Currently just Windows PC. Mac support is planned in the future.
Q: Which games inspired you?
A:
- Minecraft: Endless random world made up of blocks
- Zelda, Secret of Mana, Landstalker, Monster Hunter and more: Style, gameplay, overall feel
- Diablo, World of Warcraft: RPG elements
- And many more
Q: Which features do you still want to add?
A:
- Player customization: I'm planning to add player customization whith different faces, hair styles etc.
- Classes: I'm planning to add a mage class next and more classes in the future
- Different playable races
- Quests: A variety of different quests
- Items: Different weapons, armor and other items
- Building: Different blueprints and materials
- Weapon/Armor upgrading system
- Different pets
Q: Is there multiplayer support?
A: Yes, you can do everything in the game cooperatively with friends. I can't say anything about maximum players per server because it still needs to be optimized and tested.
Q: Will you add mining/building/crafting?
A:
- I'm not planning to add mining or digging.
- House building is supported.
- I will probably add a crafting system that allows you to craft weapons and armor from loot dropped by monsters.
Q: How do you create this game?
A: I've programmed everything with C++ and DirectX (OpenGL for the first version). For the voxel sprites, I created my own voxel editor.
Q: Will the final game still be called "Cube World"?
A: Probably not. It's currently just the project name. I'll have to come up with a new name soon.
Q: Will it be free?
A: No.
2011/11/20
2011/11/19
New Weapon Type: Bows
Hey, here is another update: I added bows as ranged weapons. They also work with combos, but I'm still working on that. Further new features are lock-on targeting and a basic leveling and experience system.




2011/11/18
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