Dear Cube World Community,

I think this is the right place for this. This is where it all started, where my little passion project came to life and became something much bigger.

Here is my explanation why everything took me so long, why there were no updates and so on...

When I released Cube World back in 2013 on our homepage, I was enthusiastic to finally share my game with you. It was a dream come true for me, I wanted to be a game developer since I was a kid.

As some of you might remember, we got DDoS'ed as soon as we opened the shop. It might sound silly, but this event traumatized me and kind of broke something inside me. I never told anyone about it, and I don't want to go into the details, but I'm dealing with anxiety and depression ever since. Social media didn't improve it, as you might imagine. I'm still not sure if it's a good idea to tell the world about it, but I wanted to give the fans an explanation.

There were several points in the past years where I considered releasing an update, but every time I was afraid it wasn't good enough. I'm also a bit pefectionist and it made me rework everything from scratch several times. The version I'm planning to release is basically Cube World 2.0. There are still many things I'd like to add in the future, but I think the version is already fun.

I hope some of you will enjoy the upcoming release. I'm currently working on the new homepage and still want to add some lore-related things to the game before the release.



New Homepage

We have finally created a new homepage with plenty of info about Cube World. Check it out on


I hope everything goes well, but in case the site goes down I'll post updates here and on Twitter. :)



New Cube World Screenshots

Over the last weeks I've experimented a lot with quests: completely random quests, semi-random quests, pre-written class quests. But I somehow had the feeling that the addition of quests could remove a lot of the freedom and restrict the player too much. I'm also afraid that they could become too repetitive and generic over time. So I decided to leave them out for now and put the game focus on exploration, fighting and character progress, which are in my opinion the most fun aspects of Cube World. Here is an overview of the new features:

- There is now a clearly arranged overview map showing lands and levels. The player can switch between the voxel map and the overview map.

- I've added screens for character selection, world selection, character creation and world generation

- Each class has access to three different types of weapons
* Warrior: Great weapons, dual-wielded one-handed weapons, shield + one-handed weapons
* Rogue: Daggers, fist weapons, longswords
* Spirit Mage: Staffs, wands, bracelets
* Ranger: Bows, crossbows, boomerangs

- There are now groups of NPC adventurers wandering through the landscapes and fighting monsters, just like the player. Some of them are bad and will attack the player.

- Cities have now different districts and there are class trainers

This is the character selection screen. The number of character slots is not limited.

Here is the character creation screen. The background is different with each new game.

This is the world selection screen. Each character can enter each world.

Here is my character in-game. It's a ranger, specialized at sniper. In the final game, specializations won't be available from the beginning. Also abilities will be unlocked one after another which each level.
As a sniper I can lay down and become stealthy. The view gets zoomed in, too. With this ability I can perform powerful stealth attacks, similar to a rogue. However the effect ends when I move.


This is the world overview map, showing the different lands. The blue lands are oceans, green lands are of my level, and red lands are higher level. Lower level lands would be gray.

Here's a group of nice NPC wizards.

Hey, there's Pixxie. :D

Let's go to that castle.

We must be careful not to pull all enemy groups at once.

I just found a crafting formula. I can learn it and craft that amulet whenever I have the right materials.

Here we nearly wiped because we got attacked by multiple groups at once.

This is the boss. 3.. 2.. 1..


See that Pixxie clone in the background? The boss has summoned it. Each boss has random special abilities like this.

Even enemies can drink. :)

Yes, we made it!

We have leveled up, so let's travel to one of those LVL 2 lands.

Let's defeat that cyclops before.

Cyclopses fight with hands and feet now, and have new special abilites like this charge attack. He can also do a cyclone attack. Trolls still use big maces and have an earthquake attack.

We've reached the frontier to the LVL 2 land. It's a snow land!

Let's see if the vendors have better equipment.

Some mountains can cet really high.

Here's a desert land.

This is the ranger master. Here I can learn new abilies and practice them with aims.

Some exploration pictures...

Here's a group of evil Lizardmen.

The frontier between two lands.

A group of Orc adventurers.

A rare ogre. Rare creatures drop a spirit when you defeat them.

These orcs are camping over there. Fortunately they can't see me.

I just got a boomerang!

The boomerang follows the movement of the crosshair.

It hits enemies multiple times. It's my favorite ranger weapon. I'm planning to add throwable metal disks, too.